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Virtual Reality Therapy for Patients with Stroke

Non-immersive Virtual Reality for Fine Motor Rehabilitation of Functional Activities in Individuals with Chronic Stroke: A Review

1. Following a stroke it is essential for the brain to undergo reorganization in order for motor recovery to occur.

A. True B. False

2. Despite the notion of an incessantly plastic brain, the majority of recovery of general motor function has typically been observed within the first twelve to twenty-four months post-stroke.

A. True B. False

3. The rate at which recovery occurs appears to decelerate as time passes, with recovery most rapid in the first:

A. Month B. Six months C. Year D. Two years

4. It has been noted that a therapist's acceptance of a plateau may in fact limit patients' expectations for recovery, thereby inhibiting success by way of a self-fulfilling prophecy.

A. True B. False

5. Salience is defined as:

A. The number of hours of consecutive therapy that a patient receives. B. The number of times a particular learned behavior is practiced. C. The patient's engagement in therapy, achieved through sufficient motivation and attention, which adds greater level of importance to the task. D. The training of specific purposeful and skilled tasks with the intent of learning or re-learning that task.

6. At the level of 'body structure and function,' all of the following measures showed significant improvements, except for:

A. Finger fractionation B. Finger strength C. Finger tracking D. Time from peak hand velocity to the moment an object was lifted from a table

7. The novelty and 'play' component associated with each of the VR interventions is believed to have fostered greater participant _____ as compared to conventional rehabilitation practices.

A. Enjoyment B. Motivation C. Engagement D. All of the above

8. Ultimately, acceptance of a VR intervention relies on participants' ability to:

A. Achieve control B. Experience success C. Maintain an environment in which they are constantly challenged and thereby progressing D. All of the above

Rehabilitation that incorporates virtual reality is more effective than standard rehabilitation for improving walking speed, balance and mobility after stroke: a systematic review

9. The key features of all virtual reality applications are the sense of 'presence in' and 'control over' the simulated environment.

A. True B. False

10. Study results indicate that, for a given treatment time, VRBR is less beneficial than standard rehabilitation.

A. True B. False

11. Which of the following adverse events were reported in the included studies?

A. No adverse events were reported B. Dizziness C. Headaches D. Vomiting

12. It appears to be justified to propose VRBR to people who have experienced a stroke in order to promote their recovery of:

A. Balance and mobility B. Walking speed and mobility C. Walking speed, balance, and mobility D. None of the above


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